Vaporware Announced
9 Jul. 2009 | Posted under: Doom Game Design
Okay, so you can disregard that last post. The real top secret project has been revealed, and it’s a biggie. May I introduce Vaporware, a mapset for the eternity engine that’s been worked on over the course of about a year under wraps (kinda). The project, a collaborative effort, is being worked on by some of the most talented mappers in the Doom community, with the aim of delivering maps that are as fun to look at as they are to play.
So far I’ve got two maps I’m working on for the project, both of which are of medium-to-large scale and are planned to make extensive use of the Eternity Engine’s feature set. In addition, I have also designed and am managing the official project site for Vaporware. Be sure to check out the site often as there will be updates as development progresses.
Until then, there’s always Fleshy Demise. :)
Top Secret Project Released
| Posted under: Doom Game Design
I’ve occasionally pondered to myself what it would be like to work in a vacuum; to work without any outside sources coming in and criticizing my work or telling me how I should and shouldn’t do things. So it’s with great pleasure that I announce the release of my latest work: Fleshy Demise, my dream project. After two years of work in complete silence, my master work is complete. Be sure to check it out. I hope you enjoy it as much as I enjoyed working on it. :)
Intentionally misspelling something makes it cool
5 Sep. 2008 | Posted under: Doom Game Design
After disappearing without a trace for almost an eternity, I’ve returned with an update to my Game Design section. Thanks to the efforts of Kaiser to accurately port the awesome game known as Doom 64 to the PC with his awesome Doom64 EX port, I’ve been focusing my mapping efforts on learning to create maps for Doom 64. As a way of learning how to properly utilize the game’s features, I’ve started up a little project I like to call Dhume 64, which is, well… why don’t you just go check out the project’s page for more information? What are you, lazy?
Peace out. More updates whenever I’m not busy doing other stuff.
Doomy Doom Doom
19 Apr. 2008 | Posted under: Doom Game Design
Why hello there! I’ve been working a lot on the Game Design section of my site. All of my current and old Doom projects have been added back up, which is a plus. As an added bonus, I’ve also added a project page for a previously undocumented Eternity project I’ve been working on for some time now. Check it out, and be sure to tell me what you think. Hopefully this project will actually get finished. :P
Now I just need to set my focus on getting the web design section all set up. Until then…

