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Web and Game Design - Vaporare

vaporware

Vaporware is a collaborative project for the Eternity Engine I'm working on along with a few other talented Doom mappers. The project's aim is to create maps that not only utilize the engines capabilities, but to also create something that is as rewarding to play as it is to look at. In addition to the level design work I'm doing, I also designed the website for the project, which is where we're going to be posting screenshots and information on the project as development progresses.

Vaporware Announced

9 Jul. 2009 | Posted under: Doom, Game Design

Okay, so you can disregard that last post. The real top secret project has been revealed, and it’s a biggie. May I introduce Vaporware, a mapset for the eternity engine that’s been worked on over the course of about a year under wraps (kinda). The project, a collaborative effort, is being worked on by some of the most talented mappers in the Doom community, with the aim of delivering maps that are as fun to look at as they are to play.

So far I’ve got two maps I’m working on for the project, both of which are of medium-to-large scale and are planned to make extensive use of the Eternity Engine’s feature set. In addition, I have also designed and am managing the official project site for Vaporware. Be sure to check out the site often as there will be updates as development progresses.

Until then, there’s always Fleshy Demise. :)

Top Secret Project Released

| Posted under: Doom, Game Design

I’ve occasionally pondered to myself what it would be like to work in a vacuum; to work without any outside sources coming in and criticizing my work or telling me how I should and shouldn’t do things. So it’s with great pleasure that I announce the release of my latest work: Fleshy Demise, my dream project. After two years of work in complete silence, my master work is complete. Be sure to check it out. I hope you enjoy it as much as I enjoyed working on it. :)