Intentionally misspelling something makes it cool
5 Sep. 2008 | Posted under: Doom Game Design
After disappearing without a trace for almost an eternity, I’ve returned with an update to my Game Design section. Thanks to the efforts of Kaiser to accurately port the awesome game known as Doom 64 to the PC with his awesome Doom64 EX port, I’ve been focusing my mapping efforts on learning to create maps for Doom 64. As a way of learning how to properly utilize the game’s features, I’ve started up a little project I like to call Dhume 64, which is, well… why don’t you just go check out the project’s page for more information? What are you, lazy?
Peace out. More updates whenever I’m not busy doing other stuff.
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